The Connection Between Information Theory and the Geometry of High Dimensions

Information TheoryGeometry of High DimensionsData Science

Why Gaussian points in high dimensions typically lie at distance √d from the origin

Let us revisit the geometry of objects in higher dimensions.

Suppose we want to understand how points behave in a dd-dimensional space.
One useful way to study this is through Gaussian distributions, which play a central role in probability, statistics, and information theory.

Consider a vector

x=(x1,x2,,xd)x = (x_1, x_2, \dots, x_d)

where each component is drawn independently from a standard Gaussian distribution

xiN(0,1)x_i \sim \mathcal{N}(0,1)

This means every coordinate has mean 00 and variance 11.


Distance from the origin

To understand where these points lie, we examine the distance of the vector from the origin.
The Euclidean norm of xx is

x=i=1dxi2\|x\| = \sqrt{\sum_{i=1}^{d} x_i^2}

Working with the squared norm makes the analysis simpler:

x2=i=1dxi2\|x\|^2 = \sum_{i=1}^{d} x_i^2

Now let us compute its expectation.

Because expectation is linear,

E[x2]=E[i=1dxi2]=i=1dE[xi2]\mathbb{E}[\|x\|^2] = \mathbb{E}\left[\sum_{i=1}^{d} x_i^2\right] = \sum_{i=1}^{d} \mathbb{E}[x_i^2]

For a standard Gaussian variable,

E[xi2]=1\mathbb{E}[x_i^2] = 1

Therefore,

E[x2]=d\mathbb{E}[\|x\|^2] = d

This means the expected squared distance from the origin grows linearly with the dimension.

Taking the square root suggests that the typical distance of a randomly generated point is roughly

xd\|x\| \approx \sqrt{d}

A surprising phenomenon

At first glance this may not seem surprising.
However, something deeper happens in high dimensions.

As the dimension increases, the probability mass of the Gaussian distribution concentrates in a thin shell around radius d\sqrt{d}.

In other words, most randomly generated points satisfy

x[dO(1),d+O(1)]\|x\| \in [\sqrt{d} - O(1), \sqrt{d} + O(1)]

with very high probability.

So even though the space becomes larger as dd grows, the points do not spread everywhere.
Instead, they gather in a narrow band at distance about d\sqrt{d} from the origin.

This phenomenon is known as concentration of measure.


Relation to high-dimensional geometry

Now consider the unit sphere

x=1\|x\| = 1

in dd dimensions.

Compared to the Gaussian shell around d\sqrt{d}, this sphere lies extremely close to the origin relative to where most Gaussian points appear.

As the dimension increases, the volume of the unit ball

Bd={x:x1}B_d = \{x : \|x\| \le 1\}

shrinks rapidly.
In fact, the volume is

Vd=πd/2Γ(d/2+1)V_d = \frac{\pi^{d/2}}{\Gamma(d/2 + 1)}

and it approaches zero as dd \to \infty.

This illustrates one of the most striking aspects of high-dimensional geometry:
most of the “space” moves away from the center.


Why this matters in information theory

Gaussian distributions are central in information theory because they maximize entropy under variance constraints.
As a result, many high-dimensional probabilistic systems behave similarly to Gaussian vectors.

The shell phenomenon around d\sqrt{d} also appears in the concept of typical sets, where most probability mass concentrates in a small region of the space.

Understanding this geometric structure helps explain why high-dimensional probability behaves so differently from our low-dimensional intuition.


High-dimensional spaces often appear mysterious at first.
Yet through simple probabilistic arguments, we begin to see an elegant geometric pattern emerge:
as the dimension grows, randomness organizes itself into surprisingly structured forms.